![]() (Image credit: Shutterstock/Miguel Lagoa) While a company’s profit and loss chart doesn’t bother me in the slightest, these differing strategies are starting to ultimately affect the consumer, and it’s Microsoft’s approach that is paying dividends for gamers, and myself, who simply want to play more titles. If it manages to sell hardware, it’s a massive bonus and obviously a lucrative one, but it’s no longer solely reliant on needing consumers to do so. It simply wants to attract more Xbox Game Pass subscribers to drive its bottom line. Microsoft, meanwhile, is in a completely different position. Microsoft’s service has 37 Xbox Series X/S optimized titles for comparison’s sake, a number which will continue to grow. It’s also tried to make PS Plus more appealing by including 20 games for free for PS5 owners, and PS Now thankfully added the option to download games – though its library still pales in comparison to Xbox Game Pass, and there are no PS5 titles available. It’s no surprise that Sony’s hottest commodities – its first-party lineup – now cost $70 / £70, and that it continues to sign exclusivity deals with third-party publishers like Square Enix for blockbuster games like Final Fantasy 16. But once Sony sells you a PS5, it needs to turn that hardware loss into a profit.
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